This book provides a brief history of web-based virtual reality and shows readers how to build three-dimensional web content for businesses using the A-Frame framework. Topics include building a basic scene with A-Frame primitives, applying textures and models, implementing navigation and collision detection, adding multiuser support, and integrating WebRTC for audio, video, and screen sharing. Features are illustrated using real-world business examples, including scenes for real estate, travel, retail, education, and enterprise. This book is intended for students and business practitioners with minimal programming experience who are interested in creating business-oriented virtual reality experiences on the web. It may also be used by educators looking to introduce web-based virtual reality concepts in a classroom setting.
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